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- Workers shall cost more than 25 food after age 1. (Don't complain about age 3 cost - it was MUCH higher while I was beta testing it).
- Age 3 allows advanced research of new buildings which allow more workers.
- A new food storage building can be built which holds 100 times the amount of food.
- Explore disabled if land usage is too low
- age 2/3 give bonuses to what your explorers bring back (more mines, etc).
- land has empire value
- resources have empire value
- on line status shows up in alliance lists and on game rankings (also live on main)
- Mail says "FULL" when mail is full.
- Trade tab replaced with Market tab
- Skill Ranks implemented for resources and exploring.
- Skill Rank implemented for Mercantile
- Each of the items in the research tab is click-able. A help pop-up should reveal what the research will allow (it lists it even if there is more than one required for the next research, and even if the next age is required... confusing?)
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beeasyonme |
Latest page update: made by beeasyonme
, Mar 21 2009, 9:55 PM EDT
(about this update
About This Update
8 words added view changes - complete history) |
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More Info: links to this page
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| Started By | Thread Subject | Replies | Last Post | ||
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| SpecOpsElite | Beta | 0 | Sep 3 2007, 10:01 PM EDT by SpecOpsElite | ||
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Thread started: Sep 3 2007, 10:01 PM EDT
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Is beta up yet or what?
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