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Note: The box labeled "Power" means the amount of power used up unless it says "Provides XX power"
which instead of using power, it adds to your "Power produced:".
Resource Buildings
| | Farm
| Description:
Farms provide food for your empire. Without food, you cannot explore, attract citizens, train workers, or build foot soldiers. Excess food is stored in silos and grain elevators, or can be sold on the market.
Research Required: None Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 1 | 25 | 10 | 0 | 4 | 0 | 2 |
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| | Gold Mine
| Description:
Gold Mines most obviously give you gold. Gold is used to pay for everything including but not limited to; buildings, military units, exploration, and resources bought from the market.
Research Required: None Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 1 | 25 | 10 | 10 | 4 | 5 | 2 |
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| | Lumber yard
| Description:
The lumber yard provides you with wood, which is used for building most structures. Surplus wood can be sold on the market.
Research Required: None Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 1 | 25 | 5 | 5 | 4 | 5 | 2 |
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| | Iron Mine
| Description:
The iron mine is almost as important as gold or oil. You need iron for building more advanced structures like the command center and other military buildings. Surplus iron can be sold on the market.
Research Required: None Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 1 | 25 | 10 | 5 | 4 | 5 | 2 |
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| | Oil Well
| Description:
Oil ranks 3rd only to food and gold. Oil is needed for building tanks and aircraft, as well as for exploring in the Advanced age.
Tip: Oil is a precious commodity and can fetch a good price on the market.
Research Required: Seismic Surveying (100 knowledge)
Note: Oil can be found in the Discovery Age via sending workers out to explore after Seismic Surveying has been researched.
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 1 | 50 | 10 | 10 | 5 | 5 | 2 | | |
| | Silo
| Description:
Silos hold food. The Maximum capacity per silo is 100 food.
Research Required: None Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 1 | 5 | 0 | 5 | 2 | 0 | 1 |
| |
| | Grain Elevator
| Description:
Grain elevators store food. The maximum capacity for a grain elevator is 5000 food. It also costs more because it holds more.
Research Required: Crop rotation ( 750 Knowledge) Additional Buildings: Refinery Leads To: None
Note: Grain Elevators become available in the Modern Age.
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 5 | 500 | 0 | 500 | 4 | 0 | 10 |
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| | Refinery
| Description:
Refineries give bonuses up to 200% for gold and iron production. In order to receive the 200% bonus, you must have 2 refineries per mine. Whichever type you have more of, build 2x as many refineries and you will receive bonus for both. Example: Say you have 12 gold mines and 15 iron mines. If you build 30 refineries to get the 200% bonus on Iron, you will have enough built to also receive the 200% bonus for gold
Research Required: Bore-hole Mining(1500 knowledge) Additional Buildings: None Leads To: Grain Elevators
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 4 | 40 | 20 | 10 | 8 | 7 | 2 |
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| | Mill
| Description:
Mills give you bonuses of up to 200% on wood production. In order to receive the 200% bonus, you must have 2 mills built for each lumber yard.
Research Required: Chainsaw( 750 knowledge) Additional Buildings: None Leads To: None
Note: Current bug, you can build them after researching Chain Saws. You will not get a bonus for those built until you finish Researching Laser Cutting.
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 4 | 40 | 20 | 10 | 8 | 7 | 2 |
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| | Processing Plant
| Description:
Processing Plants give you a bonus of up to 200% on food production. In order to receive the 200% bonus, you must have 2 processing plants built for each farm.
Research Required: Agricultural Machinery(1500 knowledge) Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 4 | 150 | 50 | 50 | 8 | 15 | 2 |
| |
| | House
| Description:
Houses are where your citizens live. Each house can hold 5 citizens. Build them if you want to increase your population
Research Required: None Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 1 | 10 | 5 | 2 | 3 | 4 | 2 | | |
Military Buildings
| | Airfield  | Description:
An Airfield is where your planes take off and land. It is essential if you want to build hangars for plane storage.
Research Required: Flight (200 Knowledge) Additional Buildings: Hangar, Air Base Leads To: Warfare, Military Units: Jet Fighter, Helicopter
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 3 | 150 | 10 | 10 | 6 | | 20 |
| |
| | Barracks
| Description:
This is where your troops are housed. There are various units that you can build and you can only fit 30 units in each barrack.
Research Required: Armed Forces(125 knowledge) Additional Buildings: School Leads To: Military Units: Attack Dog, Soldier
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 15 | 6 | 5 | 4 | 6 | 3 |
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| | Tank Storage
| Description:
This is where your tanks are stored. There are various tanks you can build and each tank storage has 10 free space. Each tank takes up a different amount of space, so keep an eye on what you build.
Research Required: Armored Vehicles (175 knowledge) Additional Building: Machine Factory Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 25 | 6 | 5 | 4 | 6 | 3 |
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| | Hangar
| Description:
This is where your air units are stored. There are various air units you can build and each tank storage has 10 free space. Each air unit takes up a different amount of space, so keep an eye on what you build.
Research Required: Flight (200 knowledge) Additional Building: Airfield Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 25 | 6 | 10 | 5 | 6 | 3 |
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| | Command Centre
| Description:
The command centre allows you to begin attacking other players. However, it can also be destroyed by the Elite Ops Blue spy-craft unit.
Research Required: Warfare (200 knowledge) Additional Buildings: Machine Factory, Air Field Leads To: Ability: Attack (on planet)
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 600 | 50 | 50 | 8 | 60 | 40 |
| |
| | Siege Factory
| Description:
A siege factory gives you an upgrade to the types of tank units you can build in the Discovery Age.
Research Required: Armed Forces (125 knowledge) Additional Buildings: School Leads To: Military Units: Artillery, Heavy Artillery
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 6 | 20 | 6 | 12 | 5 | 25 | 40 |
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| | Air Base
| Description:
The Air Base is required to build one of the most important buildings in the game, The Space Centre. The Airbase also allows you to build Attack Helicopters, Bombers,Tesla Towers, ADS's, and Gun Turret's once required research is completed.
Research Required: Flight (200 knowledge) Additional Buildings: Air Field Leads To: Space Centre, Telsa Turret, Air Defense, Gun Turret
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 400 | 30 | 45 | 7 | 95 | 60 |
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| | Machine Factory
| Description:
A machine factory is where tanks are built. It is essential in order to build tank storage buildings.
Research Required: Armored Vehicles (175 knowledge) Additional Buildings: School Leads To: Tank Storage and Military Unit: Light tank
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 6 | 200 | 10 | 17 | 6 | 50 | 40 | | | Training Facility
| Description:
Makes the Sniper, Grenadier, and Commando units available to train.
Research Required: Specialist Forces (250 knowledge) Additional Buildings: Research Facility Leads To: Military Units: Sniper, Grenadier, Commando
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 4 | 200 | 30 | 30 | 6 | 50 | 140 |
| | Military Academy
| Description:
Allows the training of Special Ops, Flame Thrower, and Rocketeer units.
Research Required: Advanced Weaponry (5500 knowledge) Additional Buildings: Research Facility Leads To: Military Units: Flame Thrower, Special Ops, Rocketeer
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 6 | 600 | 60 | 60 | 10 | 70 | 50 |
| | Weapons Plant
| Description:
The weapons plant provides you with slightly more advanced weapons for troops, tanks, and planes resulting in new units to build.
Research Required: Specialist Forces (250 Knowledge) Additional Buildings: Research Facility Leads To: Military Units: Heavy Tank, Rocket Artillery
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 6 | 500 | 50 | 100 | 8 | 75 | 50 |
| | Advanced Weapon Facility
| Description:
The advanced weapons plant provides you with the final advancement in weapons for troops, tanks, and planes resulting in new units to build.
Research Required: Advanced Weaponry (5500 Knowledge) Additional Buildings: Military Academy Leads To: Military Units: AA Tank, Fighter Bomber, Telsa Tank, Fusion Bomber, Juggernaut, Stealth Bomber
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 12 | 900 | 100 | 300 | 10 | 150 | 70 |
| |
Defensive Structures(Cost outweighs function. Building not recommended) | | ADS
| Description:
Air defense system. Its intended purpose is to shoot down air units.
Research Required: Defensive Capabilities (125 Knowledge) Additional Building: Airbase Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 500 | 38 | 64 | 5 | 15 | 5 |
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| Bunker
| Description:
The bunker is and underground holding area. Its intended purpose is to stash some resources and keep workers safe.
Research Required: Defensive Capabilities (125 Knowledge) Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 50 | 13 | 14 | 5 | 0 | 2 |
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| | Flak Cannon
(This Building has been taken off from the game.) | Description: (This Building has been taken off from the game.)
Not as powerful as the ADS, but also intended to shoot down air units.
Research Required: Defensive Capabilities (125 Knowledge) Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 50 | 14 | 15 | 5 | 6 | 4 |
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| | Guard Tower
(This Building has been taken off from the game.) | Description:(This Building has been taken off from the game.)
Intended as a high vantage point for troops shooting at ground units.
Research Required: Defensive Capabilities (125 Knowledge) Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 80 | 23 | 24 | 5 | 6 | 3 |
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| | Gun Turret
(This Building has been taken off from the game.) | Description:(This Building has been taken off from the game.)
Intended to mow down any ground troops that get in the way if its spray of bullets.
Research Required: Defensive Capabilities (125 Knowledge) Additional Building: Airbase Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 120 | 33 | 54 | 5 | 8 | 4 |
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| | PDS
(This Building has been taken off from the game.) | Description:(This Building has been taken off from the game.)
The planetary defense system is intended to take out invading units from space. It is the most powerful of the defence buildings. (AKA Pointless Defense System)
Research Required: Deep Space Exploration (6250 Knowledge) Additional Building: Space Station Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 2000 | 1000 | 1500 | 5 | 80 | 7 |
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| | Plasma Cannon
| Description:
The plasma cannon is stronger than the flak cannon, but weaker than the ADS. Intended to shoot down enemy planes.
Research Required: Defensive Capabilities (125 Knowledge) Additional Buildings: N/A Leads To: N/A
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 800 | 43 | 94 | 5 | 8 | 6 |
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| | Tesla Tower
(This Building has been taken off from the game.) | Description:(This Building has been taken off from the game.)
Intended to shock ground units to death. The electrical shock can also disable tanks.
Research Required: Defensive Capabilities (125 Knowledge) Additional Building: Airbase Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 300 | 38 | 64 | 5 | 35 | 5 |
| |
Power Plants
| | Coal Power Plant
| Description:
The first available power plant. Provides 30 power generation points per plant built.
Research Required: Electricity (100 knowledge) Additional Buildings: School Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 3 | 40 | 10 | 16 | 3 | 30 | 4 |
| |
| Crystal Power Plant
| Description:
The most efficient of all the power plants. Provides 500 power generation points per plant built.
Research Required: Light Amplification (3750 knowledge) Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 3 | 800 | 60 | 150 | 4 | 500 | 7 |
| |
| | Fusion Power Plant
 | Description:
Not as efficient as Solar or Wind energy, but less expensive to build. Provides 140 power generation points per plant built.
Research Required: Fusion (150 Knowledge) Additional Buildings: Research Facility Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 3 | 200 | 20 | 60 | 4 | 140 | 6 |
| |
| | Gas Power Plant
 | Description:
More efficient than coal power plants. The second power plant to become available. Provides 70 power generation points per plant built.
Research Required: Seismic Surveying (100 knowledge) Additional Buildings: University Leads To: None
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 3 | 70 | 12 | 20 | 3 | 70 | 5 |
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| | Solar Power Plant
 | Description:
More efficient than Fusion, but also more costly. Provides 200 power generation points per plant built.
Research Required: Solar Energy (175 Knowledge) Additional Buildings: Research Facility Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 4 | 350 | 40 | 80 | 5 | 200 | 7 |
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| | Wind Power Plant
| Description:
More efficient than Solar and Fusion, but still more costly. Provides 300 power generation points per plant built.
Research Required: Wind Energy (300 Knowledge) Additional Buildings: None Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 4 | 500 | 50 | 100 | 5 | 300 | 7 |
| |
Other Unique Buildings
Weather Control System (WCS)
 | Description:
The weather Control System controls the Weather. It reduces the chance of bad weather. This is a very important building if yo want to make the most of your workers. Research Required: Space Travel (2800 Knowledge) Additional Buildings: Space Port Leads To: Less Extreme Weather
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 1000 | 500 | 3900 | 8 | | 400 |
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| | Orbital Habitat
| Description:
Allows an additional 250 workers in age 3
Research Required: Space Travel (2800 Knowledge) Additional Buildings: Spaceport Leads To: Deep Space Colony
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 100,000 | 3,000 | 100,000 | 8 | 0 | 5,000 |
| |
| | Deep Space Colony
| Description:
Provides an additional 250 workers in Age 3
Research Required: Deep Space Exploration (6250 Knowledge), Light Amplification (3750 Knowledge), and Deep Space Reconnaissance (3000 Knowledge). Buildings Required: Launch Pad, Space Port, Space Center, and Space Station. Leads To: None
Cost
| Land | Gold | Wood | Iron | Ticks | Power | Worth | | 1 | 200,000 | 6,000 | 200,000 | 8 | 0 | 35000 |
| |
| | HLLB Satellite Facility
| Description:
Allows you to build Weather Control System, Spy Satellites, and Communications Satellites.
Research Required: Communications(750 Knowledge) and Deep Space Exploration(6250 Knowledge) Additional Buildings: Space Centre Leads To: Abilities: Spy Satellite, Stealth Spy Satellite, Communication Satellite
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 13,000 | 500 | 3,000 | 10 | 0 | 400 |
| |
| | School
| Description:
Your school is essential for quenching your thirst for knowledge. After building your school, you can assign workers to learn. Learning gives you knowledge which you can use to research. Researching advances your empire making it more powerful.
Research Required: None Additional Buildings: None Leads To: Everything Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 4 | 300 | 12 | 15 | 4 | 20 | 10 |
| |
| | University
| Description:
The university is required for advancement into the Modern Age(Age 2). It also makes available new researches to advance your empire further.
Research Required: Higher Education (150 Knowledge), Electricity Production (50 Knowledge), and Electricity Consumption (50 Knowledge) Additional Buildings: School Leads To: Research: Scientific Method
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 12 | 700 | 55 | 60 | 10 | 50 | 40 |
| |
| | Research Facility
| Description:
The research facility becomes available in Modern Age(Age 2). It provides the ability or assign up to 165 workers to learn so that advancing your empire becomes easier. It also unlocks more technologies to research.
Research Required: Scientific Method (125 Knowledge), Electricity(100 Knowledge) Additional Building: University Leads To: Training Facility, Weapons Plant
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 20 | 1,000 | 200 | 200 | 10 | 85 | 95 |
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| | Launch Pad
| Description:
The launch pad make off planet attacking possible. A necessity if you wish to retaliate against someone off your planet who has attacked you.
Research Required: Space Travel (2800 Knowledge) Additional Building: Space Center Leads To: Ability: Off World Attack
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 700 | 50 | 300 | 6 | 80 | 65 |
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| | Space Dock
| Description:
Once used for universal trade. No longer needed due to new market system. Currently petitioning to get rid of this structure and reuse artwork for orbital platform or deep space colony.
Research Required: Deep Space Exploration(6250 Knowledge) Additional Building: Space Center Leads To: Ability: +15% Trade
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 700 | 0 | 200 | 8 | 170 | 65 |
| |
| | Space Port
| Description:
Once used for inter-planetary trade. No longer needed due to new market system. Currently petitioning to get rid of this structure and reuse artwork for orbital platform or deep space colony.
Research Required: Space Travel (2800 Knowledge) Additional Building: Space Center Leads To: Orbital Habitat, Weather Control System, Ability: +15% Trade
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 700 | 0 | 100 | 8 | 80 | 70 |
| |
| | Space Centre
| Description:
Allows for launch pad and space port to be built Also makes deep space exploration available for research.
Research Required: Space Travel (2800 Knowledge) Additional Buildings: Air Base Leads To: Space Port, Launch Pad
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 700 | 40 | 200 | 7 | 95 | 60 |
| | Space Station
| Description:
Allows for universal attack. A necessity if you wish to attack someone outside your galaxy. Also makes the PDS available.
Research Required: Deep Space Exploration (6250 Knowledge) Additional Buildings: Deep Space Colony Leads To: PDS, Ability: Universal Attack
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 900 | 0 | 300 | 10 | 170 | 100 |
| | Market
| Description:
Allows for buying and selling resources. Cargo warehouses are required in order to do so.
Researches Required: Diplomacy(100 Knowledge) and Trade (400 Knowledge) Additional Buildings: Cargo Warehouse Leads To: Ability: Global Trade
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 2 | 200 | 40 | 50 | 8 | 30 | 45 |
| | Cargo Warehouse
| Description:
Allows for up to 10,000 of any resource to be sold on the market per cargo warehouse built. Warehouses clear after 3 ticks.
Research Required: Trade (400 knowledge) Additional Building: Market Additional Information: Only 500 of these can be built Leads To: None
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 1 | 500 | 100 | 20 | 3 | 15 | 0 |
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Central Intelligence
 | Description: Gives you the ability to perform spy sweeps and Red ops, also leads onto satellite surveillance
Research Required:Spycraft (800 knowledge) Additional Buildings: School Leads To: Satellite Surveillance, Abilities: Spy Sweeps, Red Ops
Cost | | Land | Gold | Wood | Iron | Ticks | Power | Worth | | 12 | 900 | 500 | 3000 | 10 | 0 | 200 | | | |
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| Description:
Research Required: Additional Buildings: Leads To:
Cost | Land | Gold | Wood | Iron | Ticks | Power | Worth |
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