Version User Scope of changes
Jun 29 2008, 3:41 AM EDT (current) beeasyonme 3 words added, 2 words deleted
Feb 1 2008, 12:24 PM EST Commander_Anger 1 word deleted

Changes

Key:  Additions   Deletions
This guide will not take any responsibility if moles fail their job, get caught, or get very little income!

Instead of just shooting moles out to the uwarsUWars community at large, go to the empire search, pick a range of 25K (ex: 100K to 125K), and just go down the list of names that pop up, making sure to check two very important things:

1. Their Alliance, if any.
The last thing you want is to send a mole at an ally/neutral.

2. Their Graph
Obviously, you don't want to be shooting moles at people who have the "bad". Make sure the target's worth it before you blow 15,000 gold on a mole that will bring in 23 gold a tick.tick.

Active
Active
(Click Image to Enlarge)
Active players can be good but not preferred; you normally get caught early. These target can generate huge gold short term if the target is using the market to advance.

Ideal 1
Ideal 1
(Click Image to Enlarge)
These targets are great, note the slight incline, these people are away and have resources stacking up.

Ideal 2
ideal 2
(Click Image to Enlarge)
Like Ideal 1, these targets are away most of the time; they are active every 2-3 days. They spend big then leave and pile up that gold!

Ideal 3
Ideal 3
(Click Image to Enlarge)
These targets are active once a day at the most. They come in, build some dogs and leave.

Bad
Bad
(Click Image to Enlarge)
These targets are already getting hit by armies and moles, don't waste your money!

Inactive
Inactive
(Click Image to Enlarge)
These players are inactive through out the round; possibly disliked it and just left. If the account is inactive for a certain amount of days, they will not receive any more resources (a.k.a gold).

Thanks to Homer J and Saucy Jack