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Feb 13 2008, 4:43 PM EST
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Change: Keep in mind that your warehouses take 3 ticks to clear, which means that if you plan on selling 8mil iron and buying wood with the proceeds, you'll either need to use tokens to speed the 3 ticks up, or else spread the transactions over an hour or two.With
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(Word count: 614)
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Feb 13 2008, 4:43 PM EST
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49 words added
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Change: Keep in mind that your warehouses take 3 ticks to clear, which means that if you plan on selling 8mil iron and buying wood with the proceeds, you'll either need to use tokens to speed the 3 ticks up, or else spread the transactions over an hour or two.With
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(Word count: 614)
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Feb 13 2008, 4:39 PM EST
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Change: Unlike Round 4, which had a warehouse cap of 32,767, in Round 5 the maximum is set at 500, giving you total warehouse space of 5 million.With the market, you can buy or sell Iron, Wood, Food, or
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Jan 29 2008, 9:29 PM EST
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move |
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Change: Moved by Jan 29 2008, 9:29 PM EST
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Oct 20 2007, 9:17 AM EDT
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Change: The minimum value is .2 gold.Efficiency Rating Your Efficiency Rating reflects how savvy your empire is at buying and selling goods on the market. The higher your efficiency
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Oct 18 2007, 3:53 PM EDT
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Change: For each Warehouse you have built you can move up to 10 000 units of a resource on or off the market every 3 ticks.Straith wrote another of his nice mini-manuals for it.-Straith's Market Mini-Manual:What's that in your grain silo? It could be gold! The
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Oct 14 2007, 3:05 PM EDT
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Change: you can build a market.With the market, you can buy or sell Iron, Wood, Food, or Oil for an amount of gold. The value of each resource
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Oct 14 2007, 12:58 PM EDT
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Change: bad idea, post in the beta forums. I'm sure Straith would appreciate your input. If it tests well, and nobody makes any good arguments against it, we can likely expect the market to be put into the next Standard round.
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Oct 14 2007, 12:57 PM EDT
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Change: (Beta only)After building a school, and researching Diplomacy, the option to research Trade comes up. Once you do this, and build a market.With the market, you can buy or sell Iron, Wood, Food, or Oil
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Oct 14 2007, 12:53 PM EDT
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Change: Trade comes up. Once you do this, and build a market.With the market, you can buy or sell Iron, Wood, Food, or Oil for an amount of gold. The value
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Sep 23 2007, 11:20 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Sep 9 2007, 9:16 PM EDT
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Change: at buying and selling goods on the market. The higher your efficiency rating, the better your buy prices will be, and the more you can sell your goods for. An empire with 100% efficiency rating will find it much easier to navigate the market for a profit. complete,Cargo Warehouses
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(Word count: 527)
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Sep 9 2007, 9:15 PM EDT
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undelete |
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Change: Restored by Sep 9 2007, 9:15 PM EDT for: no reason given
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Sep 9 2007, 9:13 PM EDT
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delete |
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Change: Deleted by Sep 9 2007, 9:13 PM EDT for: no reason given
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Sep 8 2007, 10:39 PM EDT
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Change: have the text start below the photo. You can also move the photo to the right side of the page. See your choices for photo and text placement by clickin on theonly phototrade with your mouse and then clicking "image"people on the toolbar.You can
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(Word count: 80)
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Sep 8 2007, 10:31 PM EDT
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create |
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Change: Created by Sep 8 2007, 10:31 PM EDT for: no reason given
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