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| Version | User | Scope of changes |
|---|---|---|
| Oct 13 2008, 4:41 AM EDT | Zeusos | 1 word added, 1 word deleted |
| Sep 14 2008, 12:28 PM EDT | Mordred | 123 words deleted, 8 photos deleted |
Spycraft is a recent addition into Universe Wars gameplay. Using a number of new ground units and satellites, users can gain a degree of knowledge about the victim's empire, steal a portion of gold each tick, or even sabotage certain buildings. Be warned, though! Others can send these at you too, and they only way you can get rid of them is by researching Counter Intelligence!
Upon introduction, spycraft changed many aspects of the game, forcing some players to completely rethink their strategy.
- Trainable Units
- Buildable Units
Warning: Only players with the Firefox Extension are able to see the following pictures.
Counter Intelligence is the only way you are able to rid yourself of spies other empires have placed on you. Once researched, it will make it more likely that spies will be detected when placed on your empire, and a name may even be provided so you can fight back!
If you suspect a spy is in your empire, you should run a Spy Sweep as soon as you are able. This takes a sum of gold which grows or shrinks depending on how big your empire is.
Remember: The longer a spy is in your empire, the harder it is to get rid of!
To gain the ability to send spies at your enemies, there is a chain of research subjects and buildings that your empire must first undergo.
First build a School, followed by researching Diplomacy. This leads to allowing Communications to be researched in the Second Age, followed by Military Intelligence, followed by Spycraft. At this point you must build a Central Intelligence. Counter Intelligence also becomes available at this point, and you should level this as high as you can very quickly.
Now you can make the Trainable Units.
Due to the complexity of the process of getting satellites, it will not be listed here. However, the UWars Tech Tree has been provided.