Spycraft2This is a featured page


Spycraft!

Spycraft is a recent addition into Universe Wars gameplay. Using a number of new ground units and satellites, users can gain a degree of knowledge about the victim's empire, steal a portion of gold each tick, or even sabotage certain buildings. Be warned, though! Others can send these at you too, and they only way you can get rid of them is by researching Counter Intelligence!

Upon introduction, spycraft changed many aspects of the game, forcing some players to completely rethink their strategy.

1) Intel Sweeps- There are 2 different types of intel sweep. Empire, disarms/kills trained units. Space, disarms/kills built units.

3)Trainable Units-
Red Squad: Provides a short military report. The reports are on the amount of 3 different random types of troops of the target. It is shown on the Spycraft Summary, not the same as a battle report through News.
Elite Ops Blue: Works to destroy an enemy command center.
Elite Ops Green: Destroys and enemy weather control system.
Mole Worker: Steals a small percentage of gold away from an enemy every tick.


5)Spycraft Summary- It is what it says, this section will have a list of all the current active spycraft you have. This will include trained and built units (as shown in the image below)
Spycraft Page 1st Half
Spycraft Page 2nd Half
2) Tells you how many citizens you can train to become Spycraft Units. (The amount of trainable citizens will change every tick)

4)
Buildable Units-
Spy Satellite:
Stationed at your target, the satellite will tell you if they are attacking anybody.
Stealth Spy Satellite:
More costly to make, but harder to detect than a Spy Satellite.
Communications Satellite: Can be placed on an ally's empire to tell you when an attack has been launched at them.
Jamming Satellite: Temporarily disables the target's Communications Satellite stationed at their empire which the ally will not receive warnings. The target can only be in the same alliance as you!

6) Inactive Spycraft- Much like Spycraft summary, this will show a list of trained and built units. The only difference is, these are al the spycraft that have been killed/deactivated (because they have been caught by people doing Intel Sweeps on their empire)



Types of Units


Spycraft





How Do I Get The Spycraft/Counter Intelligence Abilities?

To gain the ability to send spies at your enemies, there is a chain of research subjects and buildings that your empire must first undergo.

First build a School, followed by researching Diplomacy. This leads to allowing Communications to be researched in the Second Age, followed by Military Intelligence, followed by Spycraft. At this point you must build a Central Intelligence. Counter Intelligence also becomes available at this point, and you should level this as high as you can very quickly.

Now you can make the Trainable Units.

Due to the complexity of the process of getting satellites, it will not be listed here. However, the UWars Tech Tree has been provided.


Counter Intelligence


Counter Intelligence is the only way you are able to rid yourself of spies other empires have placed on you. Once researched, it will make it more likely that spies will be detected when placed on your empire, and a name may even be provided so you can fight back!

If you suspect a spy is in your empire, you should run a Spy Sweep as soon as you are able. This takes a sum of gold which grows or shrinks depending on how big your empire is.
Remember: The longer a spy is in your empire, the harder it is to get rid of!



SirFanny
SirFanny
Latest page update: made by SirFanny , Sep 16 2008, 9:27 PM EDT (about this update About This Update SirFanny Moved from: UWars Official User Guide - SirFanny

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