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Round 11
Originally Posted by Andy
Ticks start running on the 13th.

Change log for the new round:
- No combined attacks/defenders caps
- 50% worth rule for Moles
- Alliance cap raised
- Alliance worth graphs
- Blue Op success rate lowered a little bit
- Steal more resources from successful attacks
- New spycraft type
- Red Ops have been upgraded to report on defensive buildings when they can (50% of the time), and will now always get 3 different troop types. They will report their results straight to your news.

The new spycraft:
Tactical Team (Cost: 60,000 gold, 20 free citizens)
Tactical teams can be sent to your allied empires to help defend their Command Centre's. Training of this elite squad isn't easy, and only 50% make it through. They take 2 ticks to get into position, and will stay for 3 ticks. Most teams have a 30% chance of stopping Blue Ops from destroying a Command Centre. They will report all successes and failures to you immediately.

Big thanks to Boogey for the spycraft changes as he took care of them.

Round 10

Originally Posted by Andy
You can view the change log in plain txt here:

http://www.uwars.com/round10/CHANGELOG.txt

And here it is copy and pasted:
+ Many units removed to simplify battle, prices changed and attacking stats changed: round10-military.xlsx
+ Max of 6 combined attackers (7 including original)
+ Max of 6 defenders (7 including target empire)
+ Units worth
+ Building and other worths
+ Max trade of 20,000,000 at a time
+ Max of 4000 Cargo Warehouses
+ Upgrades to the Human Checker aka bot protection
+ Building popup help (click structure name)
+ Max alliance cap lowered to 65 and starts at 20 for a new alliance
+ Defensive Building prices changed/tweaked
+ Minimum stolen in battles set at 10% (if attacker wins) but that's before Empire Protection is considered
+ Maximum stolen in a battle set to 70%
+ Timestamp on red ops
+ 2nd in command for alliances
+ Redesigned the header including the use of the new logo and a new menu
+ A drop down box to quickly jump to your other round accounts (more useful once we run more rounds at once)
+ Token offers are back

Changes to Building/Unit/Research requirements
+ Jet Fighters require an Airbase
+ Siege Factory removed
+ Laser Troopers require a Military Academy
+ Laser Tanks require an Advanced Weapons Facility
+ Bomber requires an Advanced Weapons Facility
+ ADS require an Advanced Weapons Facility and Space Center
+ Plasma Cannon requires a Weapons Plant
+ "Rocket" offensive research removed
+ "Force" armor research removed
+ "Projectile" increases: Solders, Light Tanks, Helicopters
+ "Explosives" increases: Commandos, Heavy Tanks, Jet Fighters, AA Tanks
+ "Energy" increases: Laser Troopers, Laser Tanks, Bombers
+ "Light Armor" increases: Commandos, Light Tanks, Laser Troopers
+ "Heavy Armor" increases: Heavy Tanks, Helicopters
+ "Stealth" increases: AA Tanks, Jet Fighters, Bombers

Round 9

  • Market page cleaned out and less laggy (boogey)
Originally Posted by Andy
Like I've mentioned in the past the amount of units are going to be drastically reduced.

From now on there will be:

Attack Dogs
Soldiers
Commandos
Laser Troopers

Light Tank
Heavy Tank
AA Tank
Laser Tank

Helicopter
Jet Fighter
Bomber

Their costs and attack values have been tweaked...a lot.

Check out the Excel spreadsheet:
http://www.uwars.com/files/uwars-revised-values.xlsx

Or a screenshot if you can't open it:
http://www.uwars.com/files/uwars-revised-values.jpg

Things to note:
- barracks will be changed to have 10 spaces
- "Worth Value" could be considered the gold value. It makes 1 food worth 0.388 and 1 oil worth 5.71 (which are the average costs over this round)
- Building worth etc will be changed to use this means of worth valuing an empire's assets.
- Def buildings attack values still need to be done (and the units attack verse them)

All opinions welcome. Math geniuses welcome!

  • 16,777,215 cap per unit type removed (Andy)

Round 8
  • New battle system with new military stats.
  • Alliance cap increased to base of 40 members.
    • Able to be increased via tokens
  • Straith resigns from developer position.
  • Able to transfer tokens and PLUS keys.
  • Addition of Orbit Forums.
  • Addition of Profile page.
    • Able to upload pictures and friend requests
  • Front page layout pictures changed.
  • Construction of Tutorial and other New Guides.
  • uwars.com/wiki is available but not updated.
  • Defense building stats increased 3 times.
  • boogey becomes the newest developer
  • New UHTML for ID numbers that link to Empire page. (Andy)
  • New Defensive Buildings (Andy)
  • New Alliance page sorting, online, name, coordinates, worth, and actions of attack, mail, bookmark. (boogey)
  • Bookmark groups and notes (boogey)
  • Sat/Spy columns in alliance page (boogey)
  • Friends link on top (Andy)
  • Worth calculation has changed. (land (-) and units (+)) (Andy)
  • Ok I capped how much land you can destroy compared to the units you send. Max is units*1.5. (Andy)
  • Resource steal amount now takes into account your empire protection. Now it is the old steal % minus EP eg. Steal 30%, EP at 50% = New Steal is 15% (Andy)
  • Def buildings have been made more powerful (Andy)
  • Exploring will now get 60% less land (Andy)
  • New News (boogey)
  • Land destroyable (Andy)

Round 7
  • Explore page changed with option of how long explorers travel.
  • Addition of "Chief Moderator" position.
  • Manager Jeff comes back!

Round 5
  • Alliance cap of 35 empires by Straith
  • Chat size increased by Andy
  • Log-in page updated by Andy
  • Addition of Oddball Speed Round

Round 4
  • Trade System taken out and replaced by the Market System.
  • Addition of Skill Rank section.
  • Restriction on amount of Free land.
  • Addition of TWG Vote.
  • Token offers are back.



beeasyonme
beeasyonme
Latest page update: made by beeasyonme , Mar 11 2009, 3:29 PM EDT (about this update About This Update beeasyonme Edited by beeasyonme

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Unknown File uwars-revised-values.xlsx (Unknown File - 16k)
posted by beeasyonme   Mar 3 2009, 3:30 PM EST
R10 Military Unit Stats
Unknown File round10-Worth_Data.docx (Unknown File - 12k)
posted by beeasyonme   Mar 3 2009, 3:28 PM EST
Round 10 Worth Data Values