Sign in or 

Originally Posted by Andy
Ticks start running on the 13th.
Change log for the new round:
- No combined attacks/defenders caps
- 50% worth rule for Moles
- Alliance cap raised
- Alliance worth graphs
- Blue Op success rate lowered a little bit
- Steal more resources from successful attacks
- New spycraft type
- Red Ops have been upgraded to report on defensive buildings when they can (50% of the time), and will now always get 3 different troop types. They will report their results straight to your news.
The new spycraft:
Tactical Team (Cost: 60,000 gold, 20 free citizens)
Tactical teams can be sent to your allied empires to help defend their Command Centre's. Training of this elite squad isn't easy, and only 50% make it through. They take 2 ticks to get into position, and will stay for 3 ticks. Most teams have a 30% chance of stopping Blue Ops from destroying a Command Centre. They will report all successes and failures to you immediately.
Big thanks to Boogey for the spycraft changes as he took care of them.
Originally Posted by Andy
You can view the change log in plain txt here:
http://www.uwars.com/round10/CHANGELOG.txt
And here it is copy and pasted:+ Many units removed to simplify battle, prices changed and attacking stats changed: round10-military.xlsx
+ Max of 6 combined attackers (7 including original)
+ Max of 6 defenders (7 including target empire)
+ Units worth
+ Building and other worths
+ Max trade of 20,000,000 at a time
+ Max of 4000 Cargo Warehouses
+ Upgrades to the Human Checker aka bot protection
+ Building popup help (click structure name)
+ Max alliance cap lowered to 65 and starts at 20 for a new alliance
+ Defensive Building prices changed/tweaked
+ Minimum stolen in battles set at 10% (if attacker wins) but that's before Empire Protection is considered
+ Maximum stolen in a battle set to 70%
+ Timestamp on red ops
+ 2nd in command for alliances
+ Redesigned the header including the use of the new logo and a new menu
+ A drop down box to quickly jump to your other round accounts (more useful once we run more rounds at once)
+ Token offers are back
Changes to Building/Unit/Research requirements+ Jet Fighters require an Airbase
+ Siege Factory removed
+ Laser Troopers require a Military Academy
+ Laser Tanks require an Advanced Weapons Facility
+ Bomber requires an Advanced Weapons Facility
+ ADS require an Advanced Weapons Facility and Space Center
+ Plasma Cannon requires a Weapons Plant
+ "Rocket" offensive research removed
+ "Force" armor research removed
+ "Projectile" increases: Solders, Light Tanks, Helicopters
+ "Explosives" increases: Commandos, Heavy Tanks, Jet Fighters, AA Tanks
+ "Energy" increases: Laser Troopers, Laser Tanks, Bombers
+ "Light Armor" increases: Commandos, Light Tanks, Laser Troopers
+ "Heavy Armor" increases: Heavy Tanks, Helicopters
+ "Stealth" increases: AA Tanks, Jet Fighters, Bombers
Round 9
Originally Posted by Andy
Like I've mentioned in the past the amount of units are going to be drastically reduced.
From now on there will be:
Attack Dogs
Soldiers
Commandos
Laser Troopers
Light Tank
Heavy Tank
AA Tank
Laser Tank
Helicopter
Jet Fighter
Bomber
Their costs and attack values have been tweaked...a lot.
Check out the Excel spreadsheet:
http://www.uwars.com/files/uwars-revised-values.xlsx
Or a screenshot if you can't open it:
http://www.uwars.com/files/uwars-revised-values.jpg
Things to note:
- barracks will be changed to have 10 spaces
- "Worth Value" could be considered the gold value. It makes 1 food worth 0.388 and 1 oil worth 5.71 (which are the average costs over this round)
- Building worth etc will be changed to use this means of worth valuing an empire's assets.
- Def buildings attack values still need to be done (and the units attack verse them)
All opinions welcome. Math geniuses welcome!
|
beeasyonme |
Latest page update: made by beeasyonme
, Mar 11 2009, 3:29 PM EDT
(about this update
About This Update
185 words added view changes - complete history) |
|
Keyword tags:
None
More Info: links to this page
|
|
|
uwars-revised-values.xlsx (Unknown File - 16k)
posted by beeasyonme Mar 3 2009, 3:30 PM EST
R10 Military Unit Stats
|
|
|
|
round10-Worth_Data.docx (Unknown File - 12k)
posted by beeasyonme Mar 3 2009, 3:28 PM EST
Round 10 Worth Data Values
|