SpycraftThis is a featured page


Introduction

Spycraft is a recent addition into Universe Wars gameplay. Using a number of new ground units and satellites, users can gain a degree of knowledge about the victim's empire, steal a portion of gold each tick, or even sabotage certain buildings. Be warned, though! Others can send these at you too, and they only way you can get rid of them is by researching Counter Intelligence!

Upon introduction, spycraft changed many aspects of the game, forcing some players to completely rethink their strategy.

Types of Units
Spycraft

There are two varieties, and several types of Spycraft units. These can be divided into two categories:

- Trainable Units
- Buildable Units

Warning: Only players with the Firefox Extension are able to see the following pictures.

Trainable Units:

  • Red Squad: Provides a short military report. The reports are on the amount of 3 different random types of troops of the target. It is shown on the Spycraft Summary, not the same as a battle report through News. (MAX: 5 at a time)
  • Elite Ops Blue: Works to destroy an enemy command center. (MAX: 5 at a time)
  • Elite Ops Green: Destroys an enemy weather control system. (MAX: 5 at a time)
  • Mole Worker: Steals a small percentage of gold away from an enemy every tick. (MAX: 5 at a time)
  • Tactical Team (Cost: 60,000 gold, 20 free citizens)
    Tactical teams can be sent to your allied empires to help defend their Command Centre's. Training of this elite squad isn't easy, and only 50% make it through. They take 2 ticks to get into position, and will stay for 3 ticks. Most teams have a 30% chance of stopping Blue Ops from destroying a Command Centre. They will report all successes and failures to you immediately. (MAX: 2 at a time)

Buildable Units:

  • Spy Satellite: Stationed at your target, the satellite will tell you if they are attacking anybody. (Max: 5 at a time)
  • Stealth Spy Satellite: More costly to make, but harder to detect than a Spy Satellite. (Max: 5 at a time)
  • Communications Satellite: Can be placed on an ally's empire to tell you when an attack has been launched at them. (Max: 5 at a time)
  • Jamming Satellite: Temporarily disables the target's Communications Satellite stationed at their empire which the ally will not receive warnings. The target can only be in the same alliance as you! (Max: 5 at a time)

Spycraft - Uwars Help Guide


Counter Intelligence

Counter Intelligence is the only way you are able to rid yourself of spies other empires have placed on you. Once researched, it will make it more likely that spies will be detected when placed on your empire, and a name may even be provided so you can fight back!

If you suspect a spy is in your empire, you should run a Spy Sweep as soon as you are able. This takes a sum of gold which grows or shrinks depending on how big your empire is.
Remember: The longer a spy is in your empire, the harder it is to get rid of!


Gaining the Spycraft/Counter Intelligence Abilities

To gain the ability to send spies at your enemies, there is a chain of research subjects and buildings that your empire must first undergo.

First build a School, followed by researching Diplomacy. This leads to allowing Communications to be researched in the Second Age, followed by Military Intelligence, followed by Spycraft. At this point you must build a Central Intelligence. Counter Intelligence also becomes available at this point, and you should level this as high as you can very quickly.

Now you can make the Trainable Units.

Due to the complexity of the process of getting satellites, it will not be listed here. However, the UWars Tech Tree has been provided.



beeasyonme
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beeasyonme Spycraft detail ~~STOLEN FROM STRAITH ~~ 2 Jan 31 2008, 7:19 PM EST by SweatyPyro
Thread started: Aug 31 2007, 12:33 AM EDT  Watch
Spycraft

Cause more trouble for your enemies, or watch your friends' backs with spycraft. Units are now available to get military reports, steal enemy gold, destroy the enemy command center to disrupt attacks, destroy the weather control system to disrupt weather, and station satellites to get advanced warnings on attacks.

Red Squad - Military report, reports on the amount of 3 different troops of your target
Elite Ops Blue - Destroy an enemy command center!
Elite Ops Green - Destroy an enemy weather control system!
Mole Worker - Steal a small percentage of gold from your target each tick
Spy Satellite - Stationed at your target, the satellite will tell you if they are sending attack your way, or to someone else
Stealth Spy Satellite - More costly than a Spy Satellite, but harder to detect
Communications Satellite - Stationed only on friendly empires, this will give you advanced warnings if they are going to be attacked.

Injecting a Spycraft in a target empire:
You get higher chances of injecting a spycraft by learning Satellite Recon and Deep Space Recon. You also get a bonus of properly executing foot Spycraft (such as moles) if you have already have a satellite in the target empire. But be careful, they may figure out who sent the spy! For each level of Counter Intelligence they have studied, your target will get a bonus to detecting your attempt.

Detecting a Spycraft in your empire:
If you suspect a spy in your empire (satellite or foot spy), you should run a Counter Intel sweep. There are two types: An Empire Sweep for foot units, and a Space Sweep for satellites. For each level of Counter Intelligence you study, you will get a bonus towards rooting out the enemy spy. You should run sweeps whenever you suspect activity, and sometimes when you don't! Older spys become deeply entrenched in your empire, and become harder to discover with age.
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