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Spycraft is a recent addition into Universe Wars gameplay. Using a number of new ground units and satellites, users can gain a degree of knowledge about the victim's empire, steal a portion of gold each tick, or even sabotage certain buildings. Be warned, though! Others can send these at you too, and they only way you can get rid of them is by researching Counter Intelligence!
Upon introduction, spycraft changed many aspects of the game, forcing some players to completely rethink their strategy.
- Trainable Units
- Buildable Units
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Counter Intelligence is the only way you are able to rid yourself of spies other empires have placed on you. Once researched, it will make it more likely that spies will be detected when placed on your empire, and a name may even be provided so you can fight back!
If you suspect a spy is in your empire, you should run a Spy Sweep as soon as you are able. This takes a sum of gold which grows or shrinks depending on how big your empire is.
Remember: The longer a spy is in your empire, the harder it is to get rid of!
To gain the ability to send spies at your enemies, there is a chain of research subjects and buildings that your empire must first undergo.
First build a School, followed by researching Diplomacy. This leads to allowing Communications to be researched in the Second Age, followed by Military Intelligence, followed by Spycraft. At this point you must build a Central Intelligence. Counter Intelligence also becomes available at this point, and you should level this as high as you can very quickly.
Now you can make the Trainable Units.
Due to the complexity of the process of getting satellites, it will not be listed here. However, the UWars Tech Tree has been provided.
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beeasyonme |
Latest page update: made by beeasyonme
, Oct 24 2009, 11:13 PM EDT
(about this update
About This Update
45 words added view changes - complete history) |
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Keyword tags:
counter inteligence
Gold
military
moles
ops
satellites
spies
Spycraft
More Info: links to this page
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| Started By | Thread Subject | Replies | Last Post | ||
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| beeasyonme | Spycraft detail ~~STOLEN FROM STRAITH ~~ | 2 | Jan 31 2008, 7:19 PM EST by SweatyPyro | ||
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Thread started: Aug 31 2007, 12:33 AM EDT
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Spycraft
Cause more trouble for your enemies, or watch your friends' backs with spycraft. Units are now available to get military reports, steal enemy gold, destroy the enemy command center to disrupt attacks, destroy the weather control system to disrupt weather, and station satellites to get advanced warnings on attacks. Red Squad - Military report, reports on the amount of 3 different troops of your target Elite Ops Blue - Destroy an enemy command center! Elite Ops Green - Destroy an enemy weather control system! Mole Worker - Steal a small percentage of gold from your target each tick Spy Satellite - Stationed at your target, the satellite will tell you if they are sending attack your way, or to someone else Stealth Spy Satellite - More costly than a Spy Satellite, but harder to detect Communications Satellite - Stationed only on friendly empires, this will give you advanced warnings if they are going to be attacked. Injecting a Spycraft in a target empire: You get higher chances of injecting a spycraft by learning Satellite Recon and Deep Space Recon. You also get a bonus of properly executing foot Spycraft (such as moles) if you have already have a satellite in the target empire. But be careful, they may figure out who sent the spy! For each level of Counter Intelligence they have studied, your target will get a bonus to detecting your attempt. Detecting a Spycraft in your empire: If you suspect a spy in your empire (satellite or foot spy), you should run a Counter Intel sweep. There are two types: An Empire Sweep for foot units, and a Space Sweep for satellites. For each level of Counter Intelligence you study, you will get a bonus towards rooting out the enemy spy. You should run sweeps whenever you suspect activity, and sometimes when you don't! Older spys become deeply entrenched in your empire, and become harder to discover with age. |
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